Vampire: the Masquerade · Curse of Strahd

Gothic & the long night

Candlelight, old blood, and a secret the coterie hasn't earned yet.

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Dread on cue

When the scene turns, GM Grimoire sets the mood — cold stone, a pulse of unease — and keeps the horror the players can see apart from the horror they can’t. The GM-only whispers are where the real teeth are.

Two recaps, one night

Ask for a recap and the players get their story; you get a private continuity report — loose threads, secrets in motion, and what to prepare for next session.

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