Features

It watches the game,
so you can run it.

Everything below happens inside Foundry chat, in the flow of your session. The engine reacts to the game you're already running — and when you want the wheel, nine commands are one ! away.

Three things narrate themselves

Combat

Narration when the encounter opens and as each round turns. NPCs get dramatic beats as they're bloodied, critical, and down. Condition changes are whispered to you alone — the table hears drama, you get the bookkeeping.

Scenes

Activate a scene and boxed read-aloud text arrives in chat, drawing on your scene notes and the party. Mid-battle transitions stay short on purpose — the fight keeps its pace.

Lore

Write a journal in the Party Lore folder and a spoiler-safe summary posts for your players. Notes anywhere else are never touched — the folder is the consent switch, and your prep stays yours.

Cooldowns and thresholds keep reactive narration tasteful — it speaks at the beats, not over every dice roll.

Nine commands, zero prompt engineering

Type a command, optionally followed by plain words —!npc a nervous dockmaster who knows too much — and the engine does the rest with your world in view.

!narrate
Boxed, read-aloud text on demand — second person, table-ready.
!npc
An NPC with a system-appropriate stat block, saved into your world.
!encounter
An encounter scaled to your party, creatures created, tactical brief posted.
!loot
Items, treasure, or a shop inventory — flavour and mechanics, saved as items.
!recap
The three-part session recap (below).
!prep
A five-section GM briefing: party status, dangling threads, NPCs in play, encounter ideas, rules to review.
!rules
A rules answer that quotes the actual rule text — looked up fresh every time.
!lore
An answer from your world's own canon, clearly separated from suggestion.
!ask
The freeform escape hatch — any question, asked in your world's context.

The recap your table actually wants

!recap delivers three artifacts at once: aplayer recap posted to chat by the Chronicler, aGM-only continuity report — loose threads, secrets, next-session prep — whispered to you, and a datedsession journal archiving both. If the engine can't cleanly split player-safe from GM-only, everything goes to you and nothing to the table. It fails closed.

See what it drew on

Every generation is recorded in your dashboard with provenance — a "Drew on" line naming the scene, party, NPCs, and journals the engine actually referenced. No black box: you can always see why the narration said what it said.

Forge a setting before session zero

The Setting Forge (Pro) builds a whole campaign setting the way a GM actually wants one built: seed it with a feel — the structural DNA of a world you love, a public-domain classic, or your own notes — approve an outline, then generate and approve each section in turn: overview, magic, regions, factions, people, hooks, and a session-one starter. One click delivers the approved result into Foundry as an organized journal folder. Inspired mode never reproduces copyrighted settings — original names, always — and every section is yours to regenerate or reject before it becomes canon.

Built to be trusted at a real table