Pricing
Flat price. Plain counts.
No credit math.
A generation is one thing the engine writes for you — a round of combat narration, an NPC, a recap. Every plan meters generations, never tokens, and you never bring your own AI key.
In beta, everything is free — no card required. Paid plans switch on when the beta proves them.
Free
$0forever
20 generations / month
- All generation types — narration, NPCs, encounters, loot, recaps, prep
- All three reactive handlers — combat, scenes, lore
- Every game system adapter
- Community support
Pro
$9per month, flat
300 generations / month
- Everything in Free, fifteen times the table time
- The Setting Forge — build whole campaign settings section by section and deliver them into Foundry (Pro exclusive)
- One shared pool — commands, reactive narration, the Forge, and the web dashboard all draw from it
- Priority support
- Cancel anytime from the billing portal
How the meter works
- One pool. Chat commands at the table, automatic reactive narration, and the web dashboard all draw from the same monthly count. No surprise sub-meters.
- Running low never breaks your game. At the cap, reactive narration pauses with a single polite notice in chat — your world, your data, and the module keep working.
- Hosted engine. Model upgrades and new features ship server-side. Your price doesn't change because our AI bill did.
More questions on the FAQ — including exactly what counts as a generation.